
We spent 12 years writing about indie games. Now we publish them.
A small publisher out of Melbourne, figuring it out in public — and writing down what happened.
What we do
We find games we can't stop thinking about, then help the people making them get them finished and in front of players. No big team. No playbook we're pretending to follow. We work in the open, because the messy part is the interesting part.
What we're publishing
Follow along, or come yell at us in the Discord.
Patch Notes Jam
Our game jam for broken ideas and beautiful messes.
Three days, zero perfectionism — prototype first, tidy later.
The ones that we like, we write up.
The Publog
Our newsletter, twelve years deep. It used to be a review column. Now it's what the name says — a publishing log: what it actually takes to get a game out the door, written from inside the process. Slipped dates, fixed bugs, hard calls. Free, with new entries when there's something to say.
Find us
Website ·
Publog ·
Discord ·
Bluesky ·
X/Twitter
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